Attack
Shield
Engine
Scanner
Power
Industry Cost
Hit Points
Max Shield Duration  turns
Max Distance Traversable  cubes
Weapon Efficency  
 per 
Shield Efficency  
 per 
Engine Efficency  
 per 
Scanner Efficency  cubes per turn
Replenishers
Max Attack Power
Max Attack Power + Replenishes
Max Power Usage
Max Power Usage + Replenishes